We are thrilled to announce that inaugural Products of Design graduate Kathryn McElroy's first book, Prototyping for Designers from O'Reilly Media, has just been published and is now available for order!
Here's more about the book via the O'Reilly site:
Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical book helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.
Prototyping is a necessary skill in all areas of design, especially for startups, entrepreneurs, in-house designers, and freelancers. Author Kathryn McElroy—Design Lead and UX Designer for IBM Watson—explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget.
- Understand what prototyping is, and why it’s important to prototype early and often
- Know which fidelity level is needed for each different prototype
- Learn the similarities and differences between prototyping for physical and digital products
- Get best practices for prototyping with any medium, and choose which prototyping software to use
- Learn the basics of electronics prototyping and the resources for getting started
- Write basic pseudocode and understand how to translate it into usable code
- Conduct basic user tests to gain insights from prototypes to improve their product
And the official bio from the back of the book:
Kathryn McElroy is an Advisory Designer for the IBM Mobile Innovation Lab, in Austin, Texas. She is an award-winning designer and photographer, and is passionate about near-future technology and building electronics and smart objects. She has published tutorials and articles about her projects in Make Magazine, Fast Company, and Timeout New York, and she regularly speaks about design thinking, prototyping, and user experience design.